WHAT IF FORM DIDN’T FOLLOW FUNCTION, BUT PLEASURE?
When we opened our PLAY chapter, we borrowed Charles and Ray Eames’ invitation to ‘take your pleasure seriously.’ It was a deliberately simple proposition in a culture increasingly organized around optimization, productivity, and measurable outcomes. Over the weeks that followed, though, PLAY revealed itself as something more complicated than fun. It appeared as a design method, a social permission, a productive loss of control, and sometimes even a refusal to arrive anywhere at all.
Across architecture, art, and design, the projects we encountered suggested that PLAY does not necessarily remove us from reality. Quite the opposite: it can make us...
