a doorway into public argument
I DIDNT REALISE YOU THOUGHT LIKE THAT, an online game released by Serpentine, begins with a door, a simple threshold that turns moral judgment into a playable act. Developed by artist and game designer Danielle Brathwaite-Shirley, the interactive artwork invites players into a charged space of judgment, where every decision about who enters also reveals something about the person making it.
The premise carries a dystopian edge, but its force comes from something more intimate. This is a game about how we read one another, how quickly we decide what someone deserves, and how those decisions gather into social conditions. Brathwaite-Shirley uses the structure of play to make...
